Clockwork Dreams
Submission for the Brackey's 2022-1 Game Jam. The theme was: It Is Not Real
DESCRIPTION
Play as Bot-Bot, a malfunctioning robot who has strayed too far from the assembly line and has found himself in a surreal mechanical world. Scan the environment to learn what is real, and what is not... Is Bot-Bot really malfunctioning? Or is this a robot's journey to consciousness?
CONTROLS
Action | Keyboard | Controller |
Move | WASD | Left Stick |
Jump | Space | A (South Button) |
Scan | E | X (West Button) |
MORE INFO
- Choice between full version (3 levels) -or- short version (1 level)
- Play time for full version: ~15 minutes
- Turn you audio on - music and sounds give you game feedback
- For best overall experience use the Windows build
TEAM
3D Design: Kristians Dzenis
Coding: Callum Shanahan, Piotr Gburzynski
Level Design: Callum Shanahan, Kristians Dzenis, Piotr Gburzynski
Music: Nathan Sharples
Sound Design: Braiden Simpson
FINAL WORDS
Liked it? Got feedback for us? We'd love to hear it! Leave us rating or comment. :)
Status | In development |
Platforms | HTML5, Windows |
Rating | Rated 5.0 out of 5 stars (2 total ratings) |
Authors | Code Enjoyer, TestOneDev, kdz3d, NathanSharples |
Genre | Adventure, Platformer, Puzzle |
Made with | Unity |
Tags | 3D, Atmospheric, Robots, Sci-fi, Singleplayer, Third Person, Unity |
Average session | A few minutes |
Inputs | Keyboard, Gamepad (any) |
Accessibility | Textless |
Download
Download
v0.19_win64.zip 51 MB
Development log
- Post-Jam Update #1Mar 14, 2022
- Game Jam Day 7/7 Retrospective - The Time has ComeMar 11, 2022
- Game Jam Day 6/7 Retrospective - Time is Running OutMar 08, 2022
- Game Jam Day 5/7 Retrospective - Make A Game Out Of YouMar 07, 2022
- Game Jam Day 4/7 Retrospective - Clean-up, Itch and MoreMar 06, 2022
- Game Jam Day 3/7 Retrospective - Add FeaturesMar 03, 2022
- Game Jam Day 2/7 Retrospective - First Look and FeelMar 02, 2022
- Game Jam Day 1/7 Retrospective - Initial Steps and IdeasMar 01, 2022
Comments
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the inputs are a bit janky(for me at least), but still a great game
too hard
Sorry to hear that :( For reduced time/difficulty, we added the "Short Game" mode to also allow players to enjoy the game and still experience it together with our great audio and visuals. Hope that this is for now at least a small sort of solution for this issue.
This was a very good 3D platformer. Reminded me of the platformers of the PS2 era. Great work!
Great video and thanks a lot for sharing your thoughts! That helps more than you can imagine :)
Hi, I've made a video about the game and wanted to share some feedback about it, hopefully it is useful to you ^^
-The concept of the game is good and interesting.-The gameplay mechanics are really good and the way the work with the enviroment/level design is quite good and provides an interesting gameplay loop.
-The visuals are good, but levels could use more elements to make them feel more rich.
-The camera placement is sometimes, when making some precision platforming, a little bit odd as the character hasn't got a clear enough shadow that could be useful to keep track on where you are going to land.
Hopefully this is useful to you :D, also if you could subscribe that would help me a lot :)
Regards
Wow, that's great! Just wanted to make one by myself, but I guess I can just refer to yours instead, it's well done. Will link it and it maybe helps to generate a few more views on your channel :)
In total, we were really happy to receive a lot of feedback, each of it is awesome to read about and helps us to understand better, what was well received, and what we should keep in mind for our further projects.
Definitely agree, that there was room for more more level elements and snappier camera control (we had that originally, but changed it to a more smooth/cinematic movement - guess was a wrong call we made, happens) :)
You are welcome ^^, I'll be grateful If you use the video by linking it :D Thanks :)
Really neat camerawork! It was a really cool experience, but it didn't feel like a game as much as an interactive experience. The visuals and audio were all really really good though! Never did figure out what the scan function was for, though.
Thanks for playing it and dropping feedback :) our team really liked the overall look & feel & music, so we ultimately didn't want to make it too tedious with puzzles and challenges. That way we wanted to make sure, that everyone has a good chance to play through and have a complete experience... and for the people with not much time we made a "short mode", which skipped the first 2 levels, where the game was more challenging and where "scanning" was an essential part :)
Well Made 3D Platformer - very nice flair!
Thanks a lot! We had a lot back and forth to make it feel right and we're glad to hear, that we went in the right direction :)