Post-Jam Update #1
Clockwork Dreams » Devlog
Why a post-jam update?
Because there was unfinished business. From the loads of comments, feedback and video reviews there are hick ups and issues apparent, which we tried to fix during the jam, but simply did not have the time for. The Windows build itself was working well, but the WebGL version had here and there some stutter. Since it's by far the most-played type, it was worth to give it a last polish.
Change log for WebGL build:
- Visual rework of platform towers to greatly enhance performance
- Greatly reduce level 2 falling times before re-spawning back to last checkpoint
- Denser fog for level 3
...And since we still to date have quite some players enjoying this game, this will come definitely in handy for them for a better experience.
Get Clockwork Dreams
Clockwork Dreams
Submission for the Brackey's 2022-1 Game Jam.
Status | In development |
Authors | Code Enjoyer, TestOneDev, kdz3d, NathanSharples |
Genre | Adventure, Platformer, Puzzle |
Tags | 3D, Atmospheric, Robots, Sci-fi, Singleplayer, Third Person, Unity |
Accessibility | Textless |
More posts
- Game Jam Day 7/7 Retrospective - The Time has ComeMar 11, 2022
- Game Jam Day 6/7 Retrospective - Time is Running OutMar 08, 2022
- Game Jam Day 5/7 Retrospective - Make A Game Out Of YouMar 07, 2022
- Game Jam Day 4/7 Retrospective - Clean-up, Itch and MoreMar 06, 2022
- Game Jam Day 3/7 Retrospective - Add FeaturesMar 03, 2022
- Game Jam Day 2/7 Retrospective - First Look and FeelMar 02, 2022
- Game Jam Day 1/7 Retrospective - Initial Steps and IdeasMar 01, 2022
- Game Jam Day 0/7 Retrospective - Prepare to Jam!Feb 28, 2022
Leave a comment
Log in with itch.io to leave a comment.