Game Jam Day 5/7 Retrospective - Make A Game Out Of You


What do we need for a game?

Give it a start, playable levels and an end! By end of day 5 we had a lot of stuff done, overhauled and integrated. We still lacked a complete (non-polished) game from A-Z with placed puzzles/surprises, so it was time to work on it...

The changes gave the game a big leap forward towards a final look & feel. Essentially from here on there was kind of no way back (obviously, more than 50% of the time was up):

  • A release candidate main menu
  • Give the scan it's final visual face and appearance
  • Music with progression and interaction of scan sequence
  • Integration of Level 1 and 2 (no lvl3 or last leap yet)
  • Finalize puzzles/obstacle functionality and interaction with player
  • ...and a lot of fixes and merges

Get Clockwork Dreams

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