Game Jam Day 6/7 Retrospective - Time is Running Out


Hurry up!

Another day of adding a lot of content to the game was there. It was for us extremely important to get the game done, playable and into a condition of "releasable" by the end of day 6/7. Reason was very simple: Afterwards you got 1 final day to fix all those weird and nasty bugs, polish and tweak things - and in the end and will still feel like there was not enough time.

Ok, but what about the contents of day 6?

  • Essentially it was going from the loosely thrown stuff from day 5 to a "release candidate" - close to release condition
  • Add and tweak all the puzzles and obstacles for all levels
  • Getting the movement, music and feel right
  • Have a nice "cinematic" end jump
  • Dozens of play tests from A-Z to make sure, that you can play through the game

Get Clockwork Dreams

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