Game Jam Day 7/7 Retrospective - The Time has Come


This is the end

Wrap up everything, fix the last bugs, throw the ideas over board, which didn't make it and release the game. New ideas had to be (sadly) a taboo - you never know what you could accidentally break with some last-minute implementations of a "wouldn't it be great, if...".

But we all were aligned on this and knew, that we were about to finish and release something, what each of us worked hard for and can be proud of. We were of course curiously peaking into Discord announcements, what the other jam participants are advertising.

The result is, what is now available to play. Unfortunately, we were not fast enough to fully optimize the WebGL version - as it may have some stutter due to the high amount of objects on the scene. A fix is already prepared, but can only be uploaded after the jam voting is over. Luckily, the Windows build works extremely well regarding performance and quality, and it's good, that we made that one, too.

So, the end result of our 7 day marathon is... a fully playable game, which we are proud of, and which we hope will entertain everybody!

After the submission, we were playing and rating other games, as there were lots of awesome games out there. :)

FullThrough made a great gameplay video, which we think it is absolutely worth to watch and share. It gives great insight to the final results:

Get Clockwork Dreams

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